3D Modelling

Digital 3D modelling in archeology tends to focus on making models that are as accurate to the original as possible - either as it exists now, or how it might have existed in the past. This is a worthy endeavor, without question, but it is also a limited one. There is so much more that 3D modelling can do to represent, experiment with, and explore objects from the past! From classic formic comparisons, to experimental applications, to highly abstract explorations of object perception, 3D digital modelling opens up a wide swath of possible applications. 

Who is the person in these models?

Archaeology has a history of problematic representations of human bodies. Modern humans are used as stand-ins for prehistoric humans, creating outcomes that are often either racially problematic, or inevitably white, male, and able-bodied. In an attempt to offer a human body that is explicitly (as opposed to implicitly) culturally specific, the body used in these models is the one body that I can definately account for: my own!